the character assignment is done and submitted today, it was originally due last wensday, but for whatever reason we were given till today to submit. it seemed like most of the class needed it too, i know i had some problems with submitting on the day and wasnt able to do so because the character was not importing into UDK properly. staying after class helped me figure out what the problem was, forgetting to delete history from my mesh before binding skin to it was one mistake. the other was forgetting to delete history or freeze transformations from joints that had been moved with the transform tool. this caused them there to be a transform after the joints had been parented, causing some severe annomalies in UDK when playing animations. there was also a scale issue, but that would have been easy enough to address if it were the only issue. so basicly having considered this and not knowing another way to remove these transforms, i exported the skin weights and rebuilt the skeleton, making sure i deleted histories and freezed transformations. skin weights re-imported partially, as the method maya uses is not completely effective for meshes with mirrored UVs, so i still had to redo about half of the weights even after re-importing the original weights. making all the controls/set driven keys was a good practise too, and didnt take very long. so heres the final version rendered in UDK. alpha map was not applied on the submission, nor was the lights on the suit, i can do all that later on in the week.
looking forward to the next assignment now, a game prototype
picture showing the character with my rig controls version 2.0









